Teachers Use Games for More Enjoyable Learning
2022-03-30
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1Wordle has become one of the most popular online games in the United States since it came out last October.
2Players get six chances to guess and learn a five-letter word for the day.
3Many are sharing their game results on social media, adding more interest in the game.
4Creative teachers have long found games could make their classes more enjoyable for students.
5During the pandemic, many have looked for new ways or games to help their students learn.
6It is part of a learning theory called "gamification" to keep students' interest.
7Beyond Wordle, here are other games that help learners with different subjects.
8British data scientist Richard Mann of London was talking with his daughter about the popularity of Wordle.
9He thought there should be a game for people who like mathematics and developed Nerdle.
10It is a daily game in which a player has six tries to guess a math solution.
11Does it sound familiar?
12Math teachers note that a Nerdle player uses logic, a careful way of thinking about something, to solve a math problem.
13It is similar to how a Wordle player applies logic to guess a word.
14Do not confuse Wordle with Worldle.
15There is an extra letter 'l" in Worldle.
16French video game developer Antoine Teuf said he invented Worldle in honor of that word game, Wordle.
17Players guess a country based on its shape.
18They get six tries to guess a country based on information about the country.
19Teuf first shared the game on January 22.
20He said there are two million visits a day to the game's page a month later.
21Teachers of English see word games as a way for students to learn new words.
22Other word games include Blooket and Flippity.
23Teachers create quizzes in Blooket similar to the kinds of games students play on mobile devices.
24They can look at results and see areas that students can improve.
25In Flippity, teachers can create flash cards, rewards, spelling quizzes, memory games and word searches from a simple Google spreadsheet.
26It is also a good tool for students to create their own projects.
27There are several online services that teachers could use to "gamify" learning.
28They include Kahoot!, Quizlet, Quizziz and Nearpod.
29All of them "gamify" learning by creating competition among learners while reviewing the content presented by teachers.
30In many places, teachers and students do not have a computer.
31So, English language teacher Larry Ferlazzo asked them to share their language-learning games.
32Ferlazzo wrote about them in his blog.
33Here are two of the games that teachers suggested:
34Danielle Horne teaches at Helena College in Glen Forrest, Western Australia.
35She said one of the games that her students love playing is "hot or cold."
36In "hot or cold," students hide something in the classroom while a student, or searcher, is waiting outside.
37The students then say a word, phrase, or sentence.
38They get louder when the searcher gets nearer to the object and softer when the searcher is more distant.
39Horne said to be prepared for quite a bit of noise though!
40Eva Pors is a Danish high school teacher.
41Her students play "questions and answers" to learn new words or vocabulary.
42Pors write words or phrases on small pieces of paper and divides students into groups of four.
43Within a group, student A picks a piece of paper with a word or phrase on it and asks questions that will make student B say the exact word or phrase on the paper.
44For example, with the word "milk," Student A would ask, "What do you put on your cereal in the morning?"
45Student B has one minute to try to answer as many words or phrases as possible.
46The other two students in the group will then take over for one minute.
47And the team with the most correct guesses wins the game.
48I'm Jill Robbins.
1Wordle has become one of the most popular online games in the United States since it came out last October. 2Players get six chances to guess and learn a five-letter word for the day. Many are sharing their game results on social media, adding more interest in the game. 3Gamifying the classroom 4Creative teachers have long found games could make their classes more enjoyable for students. During the pandemic, many have looked for new ways or games to help their students learn. It is part of a learning theory called "gamification" to keep students' interest. 5Beyond Wordle, here are other games that help learners with different subjects. 6Mathematics 7British data scientist Richard Mann of London was talking with his daughter about the popularity of Wordle. He thought there should be a game for people who like mathematics and developed Nerdle. It is a daily game in which a player has six tries to guess a math solution. 8Does it sound familiar? Math teachers note that a Nerdle player uses logic, a careful way of thinking about something, to solve a math problem. It is similar to how a Wordle player applies logic to guess a word. 9Geography 10Do not confuse Wordle with Worldle. There is an extra letter 'l" in Worldle. French video game developer Antoine Teuf said he invented Worldle in honor of that word game, Wordle. 11Players guess a country based on its shape. They get six tries to guess a country based on information about the country. Teuf first shared the game on January 22. He said there are two million visits a day to the game's page a month later. 12Other games, online services 13Teachers of English see word games as a way for students to learn new words. Other word games include Blooket and Flippity. 14Teachers create quizzes in Blooket similar to the kinds of games students play on mobile devices. They can look at results and see areas that students can improve. 15In Flippity, teachers can create flash cards, rewards, spelling quizzes, memory games and word searches from a simple Google spreadsheet. It is also a good tool for students to create their own projects. 16There are several online services that teachers could use to "gamify" learning. They include Kahoot!, Quizlet, Quizziz and Nearpod. All of them "gamify" learning by creating competition among learners while reviewing the content presented by teachers. 17Teaching without a computer? 18In many places, teachers and students do not have a computer. So, English language teacher Larry Ferlazzo asked them to share their language-learning games. Ferlazzo wrote about them in his blog. Here are two of the games that teachers suggested: 19Danielle Horne teaches at Helena College in Glen Forrest, Western Australia. She said one of the games that her students love playing is "hot or cold." 20In "hot or cold," students hide something in the classroom while a student, or searcher, is waiting outside. The students then say a word, phrase, or sentence. They get louder when the searcher gets nearer to the object and softer when the searcher is more distant. Horne said to be prepared for quite a bit of noise though! 21Eva Pors is a Danish high school teacher. Her students play "questions and answers" to learn new words or vocabulary. 22Pors write words or phrases on small pieces of paper and divides students into groups of four. Within a group, student A picks a piece of paper with a word or phrase on it and asks questions that will make student B say the exact word or phrase on the paper. 23For example, with the word "milk," Student A would ask, "What do you put on your cereal in the morning?" Student B has one minute to try to answer as many words or phrases as possible. The other two students in the group will then take over for one minute. And the team with the most correct guesses wins the game. 24I'm Jill Robbins. 25Jill Robbins wrote this lesson for Learning English. 26__________________________________________________________________ 27Words in This Story 28guess - v. to give an answer or opinion about something without having all the facts 29gamification- n. the practice of making activities more like games in order to make them more interesting or enjoyable: 30confuse - v.to mix up someone's mind or ideas, or to make something difficult to understand 31reward - n. something given in exchange for good behavior or good work 32quiz - n. a game or competition in which you answer questions 33spreadsheet - n. a computer program that helps make calculations and store information 34cereal - n. a food that is made from grain and eaten with milk, especially in the morning 35What do you think of Wordle and other games like it? Do you play them? We want to hear from you. Write to us in the Comments Section.